﻿using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;

namespace RoyTools.D3Monitor.FormUI.Loot
{
    /// <summary>
    /// 掉落分析结果实体类
    /// </summary>
    public class LootAnalyzerResultEntity
    {
        /// <summary>
        /// 第一次记录时间
        /// </summary>
        [Display(Name="开始时间")]
        public DateTime LogFirstTime { get; set; }

        /// <summary>
        /// 最后一次记录时间
        /// </summary>
        [Display(Name = "结束时间")]
        public DateTime LogLastTime { get; set; }

        /// <summary>
        /// 总掉落
        /// </summary>
        [Display(Name = "总数")]
        public int ItemFound { get; set; }

        /// <summary>
        /// 传奇/套装掉落
        /// </summary>
        [Display(Name = "传奇")]
        public int LegendaryFound { get; set; }

        /// <summary>
        /// 稀有装备掉落
        /// </summary>
        [Display(Name = "稀有")]
        public int RareFound { get; set; }

        /// <summary>
        /// 每小时掉落
        /// </summary>
        [Display(Name = "总数/H")]
        public decimal ItemFoundPerHour { get; set; }

        /// <summary>
        /// 每小时传奇/套装掉落
        /// </summary>
        [Display(Name = "传奇/H")]
        public decimal LegendaryFoundPerHour { get; set; }

        /// <summary>
        /// 每小时稀有掉落
        /// </summary>
        [Display(Name = "稀有/H")]
        public decimal RareFoundPerHour { get; set; }

        /// <summary>
        /// 传奇/套装掉落率
        /// </summary>
        [Display(Name = "传奇率%")]
        public decimal LegendaryFoundRate { get; set; }

        /// <summary>
        /// 稀有掉落率
        /// </summary>
        [Display(Name = "稀有率%")]
        public decimal RareFoundRate { get; set; }
    }
}
